Trivia : You will notice that the total account for 1.2 GiB and not the 1.0 GiB mentioned earlier. The result was stored in a custom made format called ".gdi". It was an error prone process which took up to 18 hoursto complete. To trigger the console to dump the GD track content, a special executable was written, reverse-scrambled and burned onto a CD-ROM in order to output the whole 1 GiB via the console's serial port. The SDK's "Coder's Cable"allowed to connect the console to a PC and establish a physical connection. With the ability to run code on the machine, the Dreamcast was re-purposed to act not as a game console but as a GD-ROM drive. The SDK contained a reverse-scrambler which transformed a valid executable into reverse-mashed-potatoes so it would be valid again when loaded and scrambled by the Dreamcast when booting from a CD-ROM. It turned out that the scrambler was nothing more than "security through obscurity". The mashed potatoes problem was solved when a Katana SDK (the official Sega SDK for the Dreamcast) was stolenby the hacking team "Utopia" in late 1999.
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